On VR Glasses and Virtual Reality Applications

On VR Glasses, and Virtual Reality Applications




Virtual Reality (VR) and VR glasses are rapidly developing technology in recent years and are used in many fields today. The purpose of this technology is to allow users to enter a virtual world and interact realistically in that world.

Virtual reality and VR glasses are rapidly developing technology that can be used in different fields. This technology is expected to develop and become widespread in the future.

History of Virtual Reality and VR Glasses

The concept of virtual reality emerged in the 1960s, but it was not technologically feasible at that time. In the 1990s, the first VR glasses appeared on the market, but these glasses were not used due to their poor-quality images. In the 2010s, with the developing technology, the image quality and ease of use of VR glasses have increased and today many technology companies such as Oculus, HTC, and Sony have produced VR glasses.

Technological Development and Features of VR Glasses

Today, VR glasses have improved features to enable users to experience a realistic virtual world. For example, VR glasses have features such as 6-axis motion detection, wide-angle lenses for images, 360-degree imaging, and sound systems. In addition, VR glasses can be used wirelessly and can be integrated with many different devices.

Virtual Reality Applications: Industry, Education and Entertainment

Virtual reality technology can be used in the production and design processes of industries. For example, production processes can be simulated with virtual reality. Thus, potential errors can be identified in advance and analyses can be made accordingly. In addition, the maintenance of machinery and equipment can also become more efficient with virtual reality.

Virtual reality technology can also be used in the education sector. For example, with virtual reality, students can virtually experience the experiences that they cannot do in real life, and in this way, they can better understand the course materials and have a more permanent learning experience.

Virtual reality technology can also be used in the entertainment industry. For example, virtual reality games can offer entertainment content such as films and TV shows. Users can play this content with VR glasses and virtually experience experiences that they cannot experience in real life.

Development and Roadmap of Virtual Reality and VR Glasses in the Future

Virtual reality and VR glasses technology are developing rapidly and will develop further in the future. The image quality and ease of use of VR glasses are increasing. It is also produced wirelessly.




Frequently Asked Questions

The museum entrance fee is 170 TL at the box office for visitors aged 3 and over, students, teachers and visitors over 65 and 200 TL at the box office for other visitors.
You can buy your online ticket for 150 TL with the 25% discount opportunity valid only for online purchases. For school groups of 50 people and above, a discount is applied. CLICK HERE to buy your online ticket!


MuseumPass is not valid in our museum.

For individual visits, you can make a reservation by choosing the day and time on our ticket page. For school groups, it is necessary to make a reservation by contacting the museum at 0212 509 89 20 before the museum visit. In case of a change in the reservation date or if the trip is canceled, we kindly ask you to call Istanbul Robot Museum and inform the relevant person as soon as possible.

The duration of the museum tour varies depending on the group and typically lasts between 45 minutes and 1 hour. If the tour is combined with an event, the duration may be extended depending on the content of the event.

1 teacher is free for 15 students. In order for the museum visit to be the most productive, we recommend that our teachers visit our museum before coming with their students.

In order to visit the museum, you need to buy a ticket again.

We have museum staff to assist you in our museum. You can also benefit from the mobile audio guidance service by scanning the QR codes in our museum from your phone. For group visits of 15 people or more, our museum staff accompany you and provide guidance support.

The name of Android (Humanoid Robot) ADA, developed by AKINROBOTICS, consists of the initials of "Android Developed by Akınrobotics" and is also inspired by the world’s first female software developer Ada Lovelace.

You can take photos in our museum without using flash and without touching the artifacts.

The founder of the Istanbul Robot Museum is Dr. Özgür AKIN, who is also the founder of Akınsoft and Akınrobotics.